<!DOCTYPE html> <html lang="en-US"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Games</title> <link rel="stylesheet" href="../../style/style.css" /> <link rel="icon" type="image/x-icon" href="../../res/site/icons/favicon.ico" /> </head> <body> <header class="page-header" role="banner"> <h1 class="project-name">Games</h1> <h2 class="project-tagline"> Games I programmed or implemented. <br /> (Warning: They suck.) </h2> <a href="../../" class="btn">Home</a> </header> <main id="content" class="main-content" role="main"> <section id="rps"> <h3> <a href="./rps/">Rock Paper Scissors 🪨📄✂️<sup>⨳</sup></a> </h3> <code> The first game I ever made! I wrote this when I first began learning Javascript, to be specific I wrote the logic during that time. The game was only playable through the terminal, now its fairly portable and can be integrated into anything. </code> </section> <br /> <section id="es"> <h3> <a href="./eternal-space/web">Eternal Space<sup>⨳</sup></a> </h3> <code> Currently only playable on a pc, I haven't tried figuring out how to scale down the game lol. I participated in the Opera GX + GameMaker game jam and created this monstrosity. The game jam was alien themed, however I never got that far. Before taking part in this game jam I have never programmed an actual game nor have been in a game jam. I learned how to program in GameMaker Language (basically Javascript) during the event. </code> </section> <br /> <section id="fractal"> <h3> <a href="./fractal/">Fractal<sup>⨳</sup></a> </h3> <code> Interactive Javascript real-time fractal renderer using XaoS.js. Works best on a PC. </code> </section> <!-- <section id="#"> <h3><a href="#">title</a></h3> <code> Description </code> </section> --> <footer class="site-footer"> You have reached the end of the page. (ノ◕ヮ◕)ノ*:・゚✧ </footer> </main> </body> </html>