82 lines
2.4 KiB
HTML
82 lines
2.4 KiB
HTML
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<!DOCTYPE html>
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<html lang="en-US">
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<head>
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<meta charset="UTF-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Games</title>
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<link rel="stylesheet" href="../../style/style.css" />
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<link
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rel="icon"
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type="image/x-icon"
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href="../../res/site/icons/favicon.ico"
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/>
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</head>
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<body>
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<header class="page-header" role="banner">
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<h1 class="project-name">Games</h1>
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<h2 class="project-tagline">
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Games I programmed or implemented. <br />
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(Warning: They suck.)
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</h2>
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<a href="../../" class="btn">Home</a>
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</header>
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<main id="content" class="main-content" role="main">
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<section id="rps">
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<h3>
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<a href="./rps/">Rock Paper Scissors 🪨📄✂️<sup>⨳</sup></a>
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</h3>
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<code>
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The first game I ever made! I wrote this when I first began learning
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Javascript, to be specific I wrote the logic during that time. The
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game was only playable through the terminal, now its fairly portable
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and can be integrated into anything.
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</code>
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</section>
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<br />
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<section id="es">
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<h3>
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<a href="./eternal-space/web">Eternal Space<sup>⨳</sup></a>
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</h3>
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<code>
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Currently only playable on a pc, I haven't tried figuring out how to
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scale down the game lol. I participated in the Opera GX + GameMaker
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game jam and created this monstrosity. The game jam was alien themed,
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however I never got that far. Before taking part in this game jam I
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have never programmed an actual game nor have been in a game jam. I
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learned how to program in GameMaker Language (basically Javascript)
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during the event.
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</code>
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</section>
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<br />
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<section id="fractal">
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<h3>
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<a href="./fractal/">Fractal<sup>⨳</sup></a>
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</h3>
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<code>
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Interactive Javascript real-time fractal renderer using XaoS.js. Works
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best on a PC.
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</code>
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</section>
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<!-- <section id="#">
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<h3><a href="#">title</a></h3>
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<code>
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Description
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</code>
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</section> -->
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<footer class="site-footer">
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You have reached the end of the page. (ノ◕ヮ◕)ノ*:・゚✧
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</footer>
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</main>
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</body>
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</html>
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